export enum FileType {
    "BDF" = "bdf",
    "CGNS" = "cgns",
    "VTP" = "vtp",
    "MSH" = "msh",
}

export enum RenderMode {
    "WIREFRAME" = "WIREFRAME",
    "SURFACE" = "SURFACE",
    "SURFACE_WITH_EDGE" = "SURFACE_WITH_EDGE",
}

export enum HighlightType {
    BLOCK = "block",
    CELL_TYPE = "cell_type",
}